Constructors

  • Parameters

    • __namedParameters: {
          renderer: Pick<Renderer, "domElement">;
          scene: Pick<Scene, "type">;
      }
      • renderer: Pick<Renderer, "domElement">
      • scene: Pick<Scene, "type">

    Returns PebbleScene

Properties

_camera: undefined | Camera
_debug: boolean = false
_debugCamera: Camera
_gridHelper: InfiniteGridHelper
_objects: BaseObject<any>[]
_paused: boolean = false
_renderer: Renderer
clock: Clock
onAnimate?: (() => void)

Type declaration

    • (): void
    • Returns void

threeScene: Scene

Accessors

Methods

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